Features:
	- 3 missile modes:
		* Manual (100% speed)
		* Heat-seeking (87% speed)
		* Laser-guided (75% speed)
		
	- Custom particle effects for explosions and rocket trails
	- Custom viewmodel (not by me)
	- Fully compatible both in singleplayer and multiplayer
	- Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion
	- Missiles run out of fuel in 5 seconds
	- While the missile still has fuel, it emits a light and creates particle effects
	
Missile modes:

	- Manual:
		+ 100% speed
		+ Can reload after firing out a missile
		- Missiles are affected by gravity
		- Fired out missiles have an offset
		
	- Heat-seeking:
		+ 87% speed
		+ Can reload after firing out a missile
		+ Missiles are not affected by gravity, if they find a target
		- Missiles do not distinguish between friend or foe
		- A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby
		- Fired out missiles have an offset unless the missile finds a target
		
	- Laser-guided:
		+ 75% speed
		+ Missiles are not affected by gravity
		+ Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell
		- Can reload only if there are no active missiles fired out by the owner
		- Moving around causes the missile to twitch
		
Known bugs:
- The laser pointer looks weird when reloading, I'll fix it in 1.01/1.1, as it is a small bug